Core

Core cards represent the player and their life total/core abilities.

A player can only have one core in their entire deck and is classed as the 51st card which is NOT shuffled into their deck.

Their Core card is placed directly in front of them before the game begins and each player notes down their Health.

Cores have to types of special abilities:

Charge - Whenever something happens which is detailed on the Core card, you can charge your Core by simply using a Die.

Trigger - To the bottom left of a Core card there is a number with a rule next to it. This tells you how many charges you must remove off your core and then do what it says is printed.

If a core/players Health reaches zero (or less), that player loses the game.