Battle

The active player chooses who they wish to put into battle.

The opposing player chooses who they wish to defend with in battle.

If there are no ranged units in battle, then progress as normal. (If there is, there is an extra battle phase just before the normal one which only includes units with Ranged. Ranged units to not participate in the second battle).

Each player starts with the unit to their farthest left and rolls a die for it, them compares it to what is printed on the card.

If an attack has a special ability, then do as it says.

You add up all your units ATK's that Hit - this is your Damage pool.

Your enemy does the same for their defending units.

You divide your Damage pool over the enemy units in Battle for this turn and the enemy does the same over your units in battle.

Any units that have taken enough damage (to their HP) is destroyed and placed in a used pile.

If the attacking player has used all of his/her damage in their damage pool, then the excess is dealt to the enemy core.

You cannot divide damage over units that have NOT entered battle this turn.